Whatsapokemon's Smut

appelknekten:

Finished an old sketch gift for whatsa-smut I drew while my computer was bust and I had to borrow another one.

A fertile breeding stallion like Appel is perhaps not the right partner to go raw with for a day of fun, but I’m sure Jade has taken her necessary precautions. At least both of them had a good time. Until next time, right?

Woo, thanks so much Appel!!

Jade is full of enthusiasm and other things for that raging Appel boner~ <3

datte-before-dawn replied to your post “To answer the anonns who want to learn to draw anthros

Jokes on you, I’m never planning on drawing anthro, ever. You can argue and say I’m close-minded , but I’m, f*cking, Celestia herself. YEAH. NOW WHAT.

I think you’re forgetting something.

Boobs.

To answer the anonns who want to learn to draw anthros- There are two things you need to learn. 1. some basic human anatiomy and 2. some basic anatomy of whatever you're combining with humans (in this case ponies). You can get by with knowing just a basic body structure for both things (which is kinda what I do) but learning more detailed stuff can't hurt. After that just experiment with drawing a bunch of stuff.

Yeah that.
Learn anatomy
?????
PROFIT!

Every time I see you and Datte's work, I grow more and more envious. I have an issue with putting too much detail into my character when drawing. I'm sure you're busy but if you ever have time to give any pointers, I'd be very thankful to you.
Anonymous

I don’t mind giving advice at all. Let me know if you have any specific questions.

Personally I just love simplified styles. Too much realism looks strange, especially when dealing with ponies since their original design is generally pretty simple.

This might seem flippant, but I guess the solution to your problem is just to try putting less detail into your drawings. You might want to look at other artists’ styles and see how they simplify things. It’s not necessary to give definition to every muscle, or show every strand of hair (even if it is useful to keep those things in mind). Instead of mirroring a complex shape, see if there’s a simpler approximation of the shape. It’s useful to work from simple basic shapes, and add more detail once the general shapes are worked out.

An exercise for practice might be to try to represent things in the most simple way possible, with as few lines as you can, and with only the most important details. 

Personally, I would love a hands-on tutorial about anthro drawing.

Please sir, no touching the tutorials.

Do you think you could maybe provide a little tutorial for drawing anthro and stuff >////<
Anonymous

I dunno, humanoids take quite a lot of explaining, and I don’t even think I’ve got them perfectly figured out yet. But here’s the sketch of my previous post.

image

It kinda shows my method. I do the head and spine. Draw in a ribcage and the pelvis, which are pretty vital structures to a humanoid shaped body. Then I add circles which represent the shoulders.

My suggestion is to look at some skeletons or just anthro drawings and figure out the shapes that you can break it down to. Try to match it to your knowledge of the skeleton (make sure that you know at least basically how the skeleton works). Then use those to construct different poses.

I think I may be the only one that likes Jade with a flat chest >_>
Anonymous

Flat chest represent!

image

I think you need to work on wider hips for your anthros. In that last anthro pic of jade, her hipsand thighs are way too straight. Unless you were going for that look in which case, good job.

Well, Jade isn’t exactly the most curvy character. She has a kind of petite physique.

Maybe if I use a character that has a few more curves it’ll be nicer.

image

(I’ll finish this later)